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* as React from 'react';\nimport PropTypes from 'prop-types';\nimport clsx from 'clsx';\nimport useEventCallback from '../utils/useEventCallback';\nvar useEnhancedEffect = typeof window === 'undefined' ? React.useEffect : React.useLayoutEffect;\n/**\r\n * @ignore - internal component.\r\n */\n\nfunction Ripple(props) {\n var classes = props.classes,\n _props$pulsate = props.pulsate,\n pulsate = _props$pulsate === void 0 ? false : _props$pulsate,\n rippleX = props.rippleX,\n rippleY = props.rippleY,\n rippleSize = props.rippleSize,\n inProp = props.in,\n _props$onExited = props.onExited,\n onExited = _props$onExited === void 0 ? function () {} : _props$onExited,\n timeout = props.timeout;\n\n var _React$useState = React.useState(false),\n leaving = _React$useState[0],\n setLeaving = _React$useState[1];\n\n var rippleClassName = clsx(classes.ripple, classes.rippleVisible, pulsate && classes.ripplePulsate);\n var rippleStyles = {\n width: rippleSize,\n height: rippleSize,\n top: -(rippleSize / 2) + rippleY,\n left: -(rippleSize / 2) + rippleX\n };\n var childClassName = clsx(classes.child, leaving && classes.childLeaving, pulsate && classes.childPulsate);\n var handleExited = useEventCallback(onExited); // Ripple is used for user feedback (e.g. click or press) so we want to apply styles with the highest priority\n\n useEnhancedEffect(function () {\n if (!inProp) {\n // react-transition-group#onExit\n setLeaving(true); // react-transition-group#onExited\n\n var timeoutId = setTimeout(handleExited, timeout);\n return function () {\n clearTimeout(timeoutId);\n };\n }\n\n return undefined;\n }, [handleExited, inProp, timeout]);\n return /*#__PURE__*/React.createElement(\"span\", {\n className: rippleClassName,\n style: rippleStyles\n }, /*#__PURE__*/React.createElement(\"span\", {\n className: childClassName\n }));\n}\n\nprocess.env.NODE_ENV !== \"production\" ? Ripple.propTypes = {\n /**\r\n * Override or extend the styles applied to the component.\r\n * See [CSS API](#css) below for more details.\r\n */\n classes: PropTypes.object.isRequired,\n\n /**\r\n * @ignore - injected from TransitionGroup\r\n */\n in: PropTypes.bool,\n\n /**\r\n * @ignore - injected from TransitionGroup\r\n */\n onExited: PropTypes.func,\n\n /**\r\n * If `true`, the ripple pulsates, typically indicating the keyboard focus state of an element.\r\n */\n pulsate: PropTypes.bool,\n\n /**\r\n * Diameter of the ripple.\r\n */\n rippleSize: PropTypes.number,\n\n /**\r\n * Horizontal position of the ripple center.\r\n */\n rippleX: PropTypes.number,\n\n /**\r\n * Vertical position of the ripple center.\r\n */\n rippleY: PropTypes.number,\n\n /**\r\n * exit delay\r\n */\n timeout: PropTypes.number.isRequired\n} : void 0;\nexport default Ripple;","import _extends from \"@babel/runtime/helpers/esm/extends\";\nimport _toConsumableArray from \"@babel/runtime/helpers/esm/toConsumableArray\";\nimport _objectWithoutProperties from \"@babel/runtime/helpers/esm/objectWithoutProperties\";\nimport * as React from 'react';\nimport PropTypes from 'prop-types';\nimport { TransitionGroup } from 'react-transition-group';\nimport clsx from 'clsx';\nimport withStyles from '../styles/withStyles';\nimport Ripple from './Ripple';\nvar DURATION = 550;\nexport var DELAY_RIPPLE = 80;\nexport var styles = function styles(theme) {\n return {\n /* Styles applied to the root element. */\n root: {\n overflow: 'hidden',\n pointerEvents: 'none',\n position: 'absolute',\n zIndex: 0,\n top: 0,\n right: 0,\n bottom: 0,\n left: 0,\n borderRadius: 'inherit'\n },\n\n /* Styles applied to the internal `Ripple` components `ripple` class. */\n ripple: {\n opacity: 0,\n position: 'absolute'\n },\n\n /* Styles applied to the internal `Ripple` components `rippleVisible` class. */\n rippleVisible: {\n opacity: 0.3,\n transform: 'scale(1)',\n animation: \"$enter \".concat(DURATION, \"ms \").concat(theme.transitions.easing.easeInOut)\n },\n\n /* Styles applied to the internal `Ripple` components `ripplePulsate` class. */\n ripplePulsate: {\n animationDuration: \"\".concat(theme.transitions.duration.shorter, \"ms\")\n },\n\n /* Styles applied to the internal `Ripple` components `child` class. */\n child: {\n opacity: 1,\n display: 'block',\n width: '100%',\n height: '100%',\n borderRadius: '50%',\n backgroundColor: 'currentColor'\n },\n\n /* Styles applied to the internal `Ripple` components `childLeaving` class. */\n childLeaving: {\n opacity: 0,\n animation: \"$exit \".concat(DURATION, \"ms \").concat(theme.transitions.easing.easeInOut)\n },\n\n /* Styles applied to the internal `Ripple` components `childPulsate` class. */\n childPulsate: {\n position: 'absolute',\n left: 0,\n top: 0,\n animation: \"$pulsate 2500ms \".concat(theme.transitions.easing.easeInOut, \" 200ms infinite\")\n },\n '@keyframes enter': {\n '0%': {\n transform: 'scale(0)',\n opacity: 0.1\n },\n '100%': {\n transform: 'scale(1)',\n opacity: 0.3\n }\n },\n '@keyframes exit': {\n '0%': {\n opacity: 1\n },\n '100%': {\n opacity: 0\n }\n },\n '@keyframes pulsate': {\n '0%': {\n transform: 'scale(1)'\n },\n '50%': {\n transform: 'scale(0.92)'\n },\n '100%': {\n transform: 'scale(1)'\n }\n }\n };\n};\n/**\r\n * @ignore - internal component.\r\n *\r\n * TODO v5: Make private\r\n */\n\nvar TouchRipple = /*#__PURE__*/React.forwardRef(function TouchRipple(props, ref) {\n var _props$center = props.center,\n centerProp = _props$center === void 0 ? false : _props$center,\n classes = props.classes,\n className = props.className,\n other = _objectWithoutProperties(props, [\"center\", \"classes\", \"className\"]);\n\n var _React$useState = React.useState([]),\n ripples = _React$useState[0],\n setRipples = _React$useState[1];\n\n var nextKey = React.useRef(0);\n var rippleCallback = React.useRef(null);\n React.useEffect(function () {\n if (rippleCallback.current) {\n rippleCallback.current();\n rippleCallback.current = null;\n }\n }, [ripples]); // Used to filter out mouse emulated events on mobile.\n\n var ignoringMouseDown = React.useRef(false); // We use a timer in order to only show the ripples for touch \"click\" like events.\n // We don't want to display the ripple for touch scroll events.\n\n var startTimer = React.useRef(null); // This is the hook called once the previous timeout is ready.\n\n var startTimerCommit = React.useRef(null);\n var container = React.useRef(null);\n React.useEffect(function () {\n return function () {\n clearTimeout(startTimer.current);\n };\n }, []);\n var startCommit = React.useCallback(function (params) {\n var pulsate = params.pulsate,\n rippleX = params.rippleX,\n rippleY = params.rippleY,\n rippleSize = params.rippleSize,\n cb = params.cb;\n setRipples(function (oldRipples) {\n return [].concat(_toConsumableArray(oldRipples), [/*#__PURE__*/React.createElement(Ripple, {\n key: nextKey.current,\n classes: classes,\n timeout: DURATION,\n pulsate: pulsate,\n rippleX: rippleX,\n rippleY: rippleY,\n rippleSize: rippleSize\n })]);\n });\n nextKey.current += 1;\n rippleCallback.current = cb;\n }, [classes]);\n var start = React.useCallback(function () {\n var event = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};\n var options = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};\n var cb = arguments.length > 2 ? arguments[2] : undefined;\n var _options$pulsate = options.pulsate,\n pulsate = _options$pulsate === void 0 ? false : _options$pulsate,\n _options$center = options.center,\n center = _options$center === void 0 ? centerProp || options.pulsate : _options$center,\n _options$fakeElement = options.fakeElement,\n fakeElement = _options$fakeElement === void 0 ? false : _options$fakeElement;\n\n if (event.type === 'mousedown' && ignoringMouseDown.current) {\n ignoringMouseDown.current = false;\n return;\n }\n\n if (event.type === 'touchstart') {\n ignoringMouseDown.current = true;\n }\n\n var element = fakeElement ? null : container.current;\n var rect = element ? element.getBoundingClientRect() : {\n width: 0,\n height: 0,\n left: 0,\n top: 0\n }; // Get the size of the ripple\n\n var rippleX;\n var rippleY;\n var rippleSize;\n\n if (center || event.clientX === 0 && event.clientY === 0 || !event.clientX && !event.touches) {\n rippleX = Math.round(rect.width / 2);\n rippleY = Math.round(rect.height / 2);\n } else {\n var _ref = event.touches ? event.touches[0] : event,\n clientX = _ref.clientX,\n clientY = _ref.clientY;\n\n rippleX = Math.round(clientX - rect.left);\n rippleY = Math.round(clientY - rect.top);\n }\n\n if (center) {\n rippleSize = Math.sqrt((2 * Math.pow(rect.width, 2) + Math.pow(rect.height, 2)) / 3); // For some reason the animation is broken on Mobile Chrome if the size if even.\n\n if (rippleSize % 2 === 0) {\n rippleSize += 1;\n }\n } else {\n var sizeX = Math.max(Math.abs((element ? element.clientWidth : 0) - rippleX), rippleX) * 2 + 2;\n var sizeY = Math.max(Math.abs((element ? element.clientHeight : 0) - rippleY), rippleY) * 2 + 2;\n rippleSize = Math.sqrt(Math.pow(sizeX, 2) + Math.pow(sizeY, 2));\n } // Touche devices\n\n\n if (event.touches) {\n // check that this isn't another touchstart due to multitouch\n // otherwise we will only clear a single timer when unmounting while two\n // are running\n if (startTimerCommit.current === null) {\n // Prepare the ripple effect.\n startTimerCommit.current = function () {\n startCommit({\n pulsate: pulsate,\n rippleX: rippleX,\n rippleY: rippleY,\n rippleSize: rippleSize,\n cb: cb\n });\n }; // Delay the execution of the ripple effect.\n\n\n startTimer.current = setTimeout(function () {\n if (startTimerCommit.current) {\n startTimerCommit.current();\n startTimerCommit.current = null;\n }\n }, DELAY_RIPPLE); // We have to make a tradeoff with this value.\n }\n } else {\n startCommit({\n pulsate: pulsate,\n rippleX: rippleX,\n rippleY: rippleY,\n rippleSize: rippleSize,\n cb: cb\n });\n }\n }, [centerProp, startCommit]);\n var pulsate = React.useCallback(function () {\n start({}, {\n pulsate: true\n });\n }, [start]);\n var stop = React.useCallback(function (event, cb) {\n clearTimeout(startTimer.current); // The touch interaction occurs too quickly.\n // We still want to show ripple effect.\n\n if (event.type === 'touchend' && startTimerCommit.current) {\n event.persist();\n startTimerCommit.current();\n startTimerCommit.current = null;\n startTimer.current = setTimeout(function () {\n stop(event, cb);\n });\n return;\n }\n\n startTimerCommit.current = null;\n setRipples(function (oldRipples) {\n if (oldRipples.length > 0) {\n return oldRipples.slice(1);\n }\n\n return oldRipples;\n });\n rippleCallback.current = cb;\n }, []);\n React.useImperativeHandle(ref, function () {\n return {\n pulsate: pulsate,\n start: start,\n stop: stop\n };\n }, [pulsate, start, stop]);\n return /*#__PURE__*/React.createElement(\"span\", _extends({\n className: clsx(classes.root, className),\n ref: container\n }, other), /*#__PURE__*/React.createElement(TransitionGroup, {\n component: null,\n exit: true\n }, ripples));\n});\nprocess.env.NODE_ENV !== \"production\" ? TouchRipple.propTypes = {\n /**\r\n * If `true`, the ripple starts at the center of the component\r\n * rather than at the point of interaction.\r\n */\n center: PropTypes.bool,\n\n /**\r\n * Override or extend the styles applied to the component.\r\n * See [CSS API](#css) below for more details.\r\n */\n classes: PropTypes.object.isRequired,\n\n /**\r\n * @ignore\r\n */\n className: PropTypes.string\n} : void 0;\nexport default withStyles(styles, {\n flip: false,\n name: 'MuiTouchRipple'\n})( /*#__PURE__*/React.memo(TouchRipple));","import _extends from \"@babel/runtime/helpers/esm/extends\";\nimport _objectWithoutProperties from \"@babel/runtime/helpers/esm/objectWithoutProperties\";\nimport * as React from 'react';\nimport PropTypes from 'prop-types';\nimport * as ReactDOM from 'react-dom';\nimport clsx from 'clsx';\nimport { elementTypeAcceptingRef, refType } from '@material-ui/utils';\nimport useForkRef from '../utils/useForkRef';\nimport useEventCallback from '../utils/useEventCallback';\nimport deprecatedPropType from '../utils/deprecatedPropType';\nimport withStyles from '../styles/withStyles';\nimport useIsFocusVisible from '../utils/useIsFocusVisible';\nimport TouchRipple from './TouchRipple';\nexport var styles = {\n /* Styles applied to the root element. */\n root: {\n display: 'inline-flex',\n alignItems: 'center',\n justifyContent: 'center',\n position: 'relative',\n WebkitTapHighlightColor: 'transparent',\n backgroundColor: 'transparent',\n // Reset default value\n // We disable the focus ring for mouse, touch and keyboard users.\n outline: 0,\n border: 0,\n margin: 0,\n // Remove the margin in Safari\n borderRadius: 0,\n padding: 0,\n // Remove the padding in Firefox\n cursor: 'pointer',\n userSelect: 'none',\n verticalAlign: 'middle',\n '-moz-appearance': 'none',\n // Reset\n '-webkit-appearance': 'none',\n // Reset\n textDecoration: 'none',\n // So we take precedent over the style of a native element.\n color: 'inherit',\n '&::-moz-focus-inner': {\n borderStyle: 'none' // Remove Firefox dotted outline.\n\n },\n '&$disabled': {\n pointerEvents: 'none',\n // Disable link interactions\n cursor: 'default'\n },\n '@media print': {\n colorAdjust: 'exact'\n }\n },\n\n /* Pseudo-class applied to the root element if `disabled={true}`. */\n disabled: {},\n\n /* Pseudo-class applied to the root element if keyboard focused. */\n focusVisible: {}\n};\n/**\r\n * `ButtonBase` contains as few styles as possible.\r\n * It aims to be a simple building block for creating a button.\r\n * It contains a load of style reset and some focus/ripple logic.\r\n */\n\nvar ButtonBase = /*#__PURE__*/React.forwardRef(function ButtonBase(props, ref) {\n var action = props.action,\n buttonRefProp = props.buttonRef,\n _props$centerRipple = props.centerRipple,\n centerRipple = _props$centerRipple === void 0 ? false : _props$centerRipple,\n children = props.children,\n classes = props.classes,\n className = props.className,\n _props$component = props.component,\n component = _props$component === void 0 ? 'button' : _props$component,\n _props$disabled = props.disabled,\n disabled = _props$disabled === void 0 ? false : _props$disabled,\n _props$disableRipple = props.disableRipple,\n disableRipple = _props$disableRipple === void 0 ? false : _props$disableRipple,\n _props$disableTouchRi = props.disableTouchRipple,\n disableTouchRipple = _props$disableTouchRi === void 0 ? false : _props$disableTouchRi,\n _props$focusRipple = props.focusRipple,\n focusRipple = _props$focusRipple === void 0 ? false : _props$focusRipple,\n focusVisibleClassName = props.focusVisibleClassName,\n onBlur = props.onBlur,\n onClick = props.onClick,\n onFocus = props.onFocus,\n onFocusVisible = props.onFocusVisible,\n onKeyDown = props.onKeyDown,\n onKeyUp = props.onKeyUp,\n onMouseDown = props.onMouseDown,\n onMouseLeave = props.onMouseLeave,\n onMouseUp = props.onMouseUp,\n onTouchEnd = props.onTouchEnd,\n onTouchMove = props.onTouchMove,\n onTouchStart = props.onTouchStart,\n onDragLeave = props.onDragLeave,\n _props$tabIndex = props.tabIndex,\n tabIndex = _props$tabIndex === void 0 ? 0 : _props$tabIndex,\n TouchRippleProps = props.TouchRippleProps,\n _props$type = props.type,\n type = _props$type === void 0 ? 'button' : _props$type,\n other = _objectWithoutProperties(props, [\"action\", \"buttonRef\", \"centerRipple\", \"children\", \"classes\", \"className\", \"component\", \"disabled\", \"disableRipple\", \"disableTouchRipple\", \"focusRipple\", \"focusVisibleClassName\", \"onBlur\", \"onClick\", \"onFocus\", \"onFocusVisible\", \"onKeyDown\", \"onKeyUp\", \"onMouseDown\", \"onMouseLeave\", \"onMouseUp\", \"onTouchEnd\", \"onTouchMove\", \"onTouchStart\", \"onDragLeave\", \"tabIndex\", \"TouchRippleProps\", \"type\"]);\n\n var buttonRef = React.useRef(null);\n\n function getButtonNode() {\n // #StrictMode ready\n return ReactDOM.findDOMNode(buttonRef.current);\n }\n\n var rippleRef = React.useRef(null);\n\n var _React$useState = React.useState(false),\n focusVisible = _React$useState[0],\n setFocusVisible = _React$useState[1];\n\n if (disabled && focusVisible) {\n setFocusVisible(false);\n }\n\n var _useIsFocusVisible = useIsFocusVisible(),\n isFocusVisible = _useIsFocusVisible.isFocusVisible,\n onBlurVisible = _useIsFocusVisible.onBlurVisible,\n focusVisibleRef = _useIsFocusVisible.ref;\n\n React.useImperativeHandle(action, function () {\n return {\n focusVisible: function focusVisible() {\n setFocusVisible(true);\n buttonRef.current.focus();\n }\n };\n }, []);\n React.useEffect(function () {\n if (focusVisible && focusRipple && !disableRipple) {\n rippleRef.current.pulsate();\n }\n }, [disableRipple, focusRipple, focusVisible]);\n\n function useRippleHandler(rippleAction, eventCallback) {\n var skipRippleAction = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : disableTouchRipple;\n return useEventCallback(function (event) {\n if (eventCallback) {\n eventCallback(event);\n }\n\n var ignore = skipRippleAction;\n\n if (!ignore && rippleRef.current) {\n rippleRef.current[rippleAction](event);\n }\n\n return true;\n });\n }\n\n var handleMouseDown = useRippleHandler('start', onMouseDown);\n var handleDragLeave = useRippleHandler('stop', onDragLeave);\n var handleMouseUp = useRippleHandler('stop', onMouseUp);\n var handleMouseLeave = useRippleHandler('stop', function (event) {\n if (focusVisible) {\n event.preventDefault();\n }\n\n if (onMouseLeave) {\n onMouseLeave(event);\n }\n });\n var handleTouchStart = useRippleHandler('start', onTouchStart);\n var handleTouchEnd = useRippleHandler('stop', onTouchEnd);\n var handleTouchMove = useRippleHandler('stop', onTouchMove);\n var handleBlur = useRippleHandler('stop', function (event) {\n if (focusVisible) {\n onBlurVisible(event);\n setFocusVisible(false);\n }\n\n if (onBlur) {\n onBlur(event);\n }\n }, false);\n var handleFocus = useEventCallback(function (event) {\n // Fix for https://github.com/facebook/react/issues/7769\n if (!buttonRef.current) {\n buttonRef.current = event.currentTarget;\n }\n\n if (isFocusVisible(event)) {\n setFocusVisible(true);\n\n if (onFocusVisible) {\n onFocusVisible(event);\n }\n }\n\n if (onFocus) {\n onFocus(event);\n }\n });\n\n var isNonNativeButton = function isNonNativeButton() {\n var button = getButtonNode();\n return component && component !== 'button' && !(button.tagName === 'A' && button.href);\n };\n /**\r\n * IE 11 shim for https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent/repeat\r\n */\n\n\n var keydownRef = React.useRef(false);\n var handleKeyDown = useEventCallback(function (event) {\n // Check if key is already down to avoid repeats being counted as multiple activations\n if (focusRipple && !keydownRef.current && focusVisible && rippleRef.current && event.key === ' ') {\n keydownRef.current = true;\n event.persist();\n rippleRef.current.stop(event, function () {\n rippleRef.current.start(event);\n });\n }\n\n if (event.target === event.currentTarget && isNonNativeButton() && event.key === ' ') {\n event.preventDefault();\n }\n\n if (onKeyDown) {\n onKeyDown(event);\n } // Keyboard accessibility for non interactive elements\n\n\n if (event.target === event.currentTarget && isNonNativeButton() && event.key === 'Enter' && !disabled) {\n event.preventDefault();\n\n if (onClick) {\n onClick(event);\n }\n }\n });\n var handleKeyUp = useEventCallback(function (event) {\n // calling preventDefault in keyUp on a